﻿using UnityEngine;

namespace Framework.Editor
{
    [CreateAssetMenu(fileName = "DoDoveUIConfig", menuName = "DoDoveConfig/DoDoveUIConfig", order = 0)]
    public class DoDoveUIConfig : ScriptableObject
    {
        public string prefabPath=Application.dataPath + "/Resources/Prefabs/UI";
        public string scriptPath=Application.dataPath + "/PrefabScript";
        public string namespaceStr = "DoDovePrefabScript";
    }
}